An interactive installation and performance, developed through a collaboration between interaction designers, architects and performance artists. Its principal performer, a 3 metre high responsive robot, interacts with its audience’s gestures while it waits for the arrival of its human co-performers. The film shown here presents the first choreographed site specific work to come from this colloquy. Titled ‘The Promise of Touch’, it was presented at the Pompidou Centre in Paris in June 2011. responding to two works within the Gallery – Francis Bacon’s Triptych ‘Three Figures in a Room’ (1964) & Pablo Picasso’s ‘Femmes devant la mer’ (1956).
Motive Colloquies is both the work and the people who have formed it. Ciriaco Castro, Miriam Dall’Igna, Ruairi Glynn, Enrique Ramos, Sigridur Reynisdottir, Nicholas Waters, Jemima Yong
Published June 20, 2011
Art , Computing , English , Events , Processing
Enrique Ramos and Ciriaco Castro will present The Promise of Touch on Thursday 23rd June at Centre Pompidou in Paris.
It will be part of the Jeudis program, in collaboration with architects Miriam Dall’Igna, & Ruairi Glynn (MSc Adaptive Architecture & Computation at the Bartlett School of Architecture London), performers Jemima Yong and Sigridur Reynisdottir (Central School of Speech and Drama), movement director Nicholas Waters (CSSD) and curator Josef Kelly (Tate Liverpool).
The Promise of Touch started as a project developed for the module “Digital Ecologies”, at the Bartlett’s AAC MSc.
The Promise of Touch
Thursday 23rd June. From 7.30pm to 9pm
These are the first tests of a project in development for the module “Digital Ecologies”, at the Bartlett’s AAC Msc. Still work in progress and the final piece will be posted soon.
A Delta-Robot is controlled by a Kinect through Processing and Arduino. The movements of the performer control directly the position of the robot’s effector, and the rotation and opening of the gripper. Once the platform is properly calibrated (still a little rough round the edges!), several autonomous behaviours will be implemented.
The word “interactive” is found everywhere these days. It may be worthconsidering what “interactive” means and whether things presented to us as”interactive” actually are so, before moving on to consider why we might want our designed objects and spaces to be “interactive”. Interaction concerns transactions of information between two systems (for example between two people, between two machines, or between a person and a machine). The key however is that these transactions should be in some sense circular otherwise it is merely “reaction”
Usman Haque 2006 http://www.haque.co.uk
The second particles system reacts to the behaviour of the first one. Changing density and population. Producing a delayed coordination.
Next stop will be make the system interactive…Interaction and architecture.
This work was produced by Enrique Ramos for the module “Digital Studio” at the Bartlett’s Adaptive Architecture and Computation Msc.
An Android based phone sends OSC data to a Processing sketch, controlling a “manipulator” that interacts with a cloud of self-organising agents and modifies its configuration.
The resulting structure is the combination of the actions of the performer, and the internal rules driving the agents. The final geometry is only suggested, not completely defined, by the designer, who acts as an architect of the behaviour of the system.