Posts Tagged 'Generative'

ESC wins competition for a public space in Mula (Spain) – ESC gana un concurso de un espacio publico en Mula (España)

The scheme reintegrates the currently fenced “Glorieta  Juan Carlos I” into the surrounding urban fabric, returning the space to the community by creating a public promenade that breaks the rigidity of the previous configuration and establishes a direct connection between the city and the heart of the square, while preserving the entirety of the existing vegetation.

The main circulations are carved into the current levels of the square, revealing a dynamic pattern that runs through the space among the programmed activity islands that host children, elderly and performance spaces, and allowing a stepless access to the square from the adjacent streets.

The space planning of the square has been generated with custom software that implements a Voronoi algorithm to subdivide the space into circulations and activity areas. This interactive application will allow for a public consultation process that will give the users the opportunity to actively participate in the design process by proposing their own options. Each of the user’s proposals will be the reflection of the individual’s perception of the space and his personal approach to the new design.

The scheme is designed as a self-sufficient, carbon neutral space. A series of climate control units will be scattered through the square, equipped with PV cells, lighting and fog systems that will lower the temperature of the square in Summer, while producing all the energy required for the normal functioning of the space, being at the same time a physical reminder of a continuous compromise with the environment.

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El esquema reintegra la Glorieta Juan Carlos I, actualmente vallada, en el tejido urbano existente, devolviendo el espacio a la comunidad, creando un paseo que rompe con la rigidez de la configuración anterior y estableciendo  una conexión directa entre la ciudad y el corazón de la plaza, conservando la totalidad de la vegetación existente.

La circulación es tallada en los niveles actuales de la plaza, revelando un patrón continuo que recorre el espacio dejando una serie de islas programadas, donde  se desarrollan actuaciones, actividades para niños  y mayores,  permitiendo un acceso directo, sin escalones, con las calles adyacentes.

La generación del espacio, y su distribución en la plaza, ha sido generado con un software personalizado, que implementa un algoritmo de Voronoi, subdividiendo el espacio entre áreas de  circulación y  áreas de actividad. Esta aplicación interactiva permitirá hacer un proceso de consulta pública, dando la oportunidad a los ciudadanos de proponer sus propias opciones. La propuesta de cada usuario será el reflejo de la percepción individual del espacio y su aproximación personal al nuevo diseño.

El esquema  propuesto está concebido como   autosuficiente desde el punto de vista energético, siendo un espacio CO2 neutral. En la plaza se disponen una serie de unidades de control climático, equipadas con células fotovoltaicas, iluminación y sistemas de micronización de agua,  que permiten bajar la temperatura durante el verano  a la vez que producen la energía requerida para el funcionamiento normal del espacio,  siendo al mismo tiempo un recordatorio físico de un compromiso continuo con el medio ambiente.

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Gantz Graf

“The music video for “Gantz Graf” reached a cult status in underground computer-generated imagery art circles. The video features an abstract object (or an agglomeration of objects) synchronized to the sounds in the music as it morphs, pulsates, shakes, and finally dissolves. The visuals contain the same amount of richness and detail as the soundtrack does, having a visual counterpart to every little sound or frequency range in the song. Alex Rutterford (who had previously created an unofficial video for the Tri Repetae track “Eutow” as part of the Channel 4 music programme Lo-Fi in 2001) claims the idea for the “Gantz Graf” video came during one of his LSD trips.”

From Wikipedia: Gantz Graf


Processing Experiments

noisedgrid Processing has had a big impact on the creative industry, as it has reduced the chasm between designers/artists and software developers by simplifying the implementation of graphic applications in Java. There is no gap between the creative and technical minds when it comes to processing, linecloudnothing is lost in translation between the concept and its implementation, as there is no “behind the scenes” anymore. The guts of the project, its code, is shared with the public, and the simple beauty of the sketch becomes part of the attractiveness of the work.

Artists, designers and architects are starting to perlincloudrealise that the possibilities that computational logic offer to the creative process remain largely unexplored, and not only in what concerns the process, the automatisation of tasks, but in so far as it can affect and enrich the conceptual approach to design.

The three sketches attached are part of a series of processing experiments on Perlin noise. The pseudo-random appearance of these patterns makes us perceive them as natural phenomena, as the changing in cloud patterns or the movement of insects.

Click on the images to view the sketches and source code.


Improvisation on a digital space

IDS_ArduinoCode-generated space makes possible to define architectures whose configuration can be controlled by all sort  of parameters such as pressure, sound and lighting levels. In this video, a performer interacts with the space through light sensors and resistors making it evolve with the music in real time.
This project has been developed with Processing, and Arduino, being the first used for the visualisations and the latter for the physical interface.

See the complete performance here



Space, Form, Words is an initiative started by Silvia Polito, Ciriaco Castro and Enrique Ramos as a multilingual, open canvas for thoughts, images and ideas on architecture, art, design, video, and every sort of creative process in general

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